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Thread Statistics | Show CCP posts - 39 post(s) |
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CCP Ytterbium
C C P C C P Alliance
1576

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Posted - 2013.02.07 13:24:00 -
[1] - Quote
Chribba wrote:Whoop whoop
So looking at those changes and the reimbursement... having a number of supercap alts purely trained to sit in supers, that's gonna be one of the "tough" ones at the time of the reimbursement since they have neither BC or DS skills - what happens when these pilots log on without the skills?
Can I assume they will work just as they do today, as long as you got the titan skill, you can fly it regardless if you lost the BS skill or similar (yes has happened to me).
Or maybe that's answered by the last section... if I can fly it..
/c
As said in the blog, as long as you have the titan skill before the change, it doesn't matter what the sub-requirements are. The only exceptions are for the Destroyers and Battlecruisers skill, which is why we are reimbursing them. |
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CCP Ytterbium
C C P C C P Alliance
1576

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Posted - 2013.02.07 14:04:00 -
[2] - Quote
Caitlyn Tufy wrote:Tldr? :D
Overall it looks awesome, but I have two questions:
1. Something that I always wondered was, why do you display multiple instances of the same skill requirement in skill trees? For instance, new Command Ships will require 4x Leadership I and 1x Leadership V - imo all that information is redundant. Even with nested skills, surely that list could be tidied up?
Because the skill tab is old Technically the current skill tab shows all requirements for all skills, no matter if they already being shown one line above, which is indeed confusing. |
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CCP Ytterbium
C C P C C P Alliance
1576

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Posted - 2013.02.07 14:07:00 -
[3] - Quote
Forlorn Wongraven wrote:@Fozzie: Freighters 5 as prereq for JF is gonna be a pain in the arse, good that I am set.  Good that the needed skills to fly a ship correctly are now in the ship requirements like DD for titans and Warp Dis Gen for HICs.
We aren't adding Freighters 5 as the Jump Freighter requirement, at least not for a good while. We considered it, but the prospect of giving 7 million skill points extra wasn't appealing. |
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CCP Ytterbium
C C P C C P Alliance
1576

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Posted - 2013.02.07 14:08:00 -
[4] - Quote
FinalFlash84 wrote:According to your explanation, shouldn't the DD prereqs (like Science V, EPW V and AWU V) also be added to the titan?
edit: Also Fighter V and EW V for supercarriers
Ideally, yes, but we wanted to keep close hard training times, so we had to take a pick between the Doomsday and the Jump Portal. |
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CCP Ytterbium
C C P C C P Alliance
1576

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Posted - 2013.02.07 14:11:00 -
[5] - Quote
Komisches wrote:Brain is tired, missed something in that read: if i have frigate5/cruiser5 (across all races already) battlecruisers 5 and destroyers 5 making me able to fly all the damn ships, what the hell happens to all my skills?
Simple, if you have all these skills to 5 then you are golden:
- Battlecruisers and Destroyers 5 will be removed from your character sheet
- We will give you Amarr Destroyer 5, Caldari Destroyer 5, Gallente Destroyer 5, Minmatar Destroyer 5, Amarr Battlecruiser 5, Caldari Battlecruiser 5, Gallente Battlecruiser 5 and Minmatar Battlecruiser 5 because you had all racial frigates and cruisers skills past 3 on top of Battlecruisers and Destroyers 5.
That's explained in the blog  |
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CCP Ytterbium
C C P C C P Alliance
1576

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Posted - 2013.02.07 14:12:00 -
[6] - Quote
darius mclever wrote:Quote:Racial Carrier requirements on the Archon, Wyvern, Nyx and Hel have been reduced from 3 to 1 You sure that shouldn't read Aeon there?
Quite right sir, thanks  |
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CCP Ytterbium
C C P C C P Alliance
1582

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Posted - 2013.02.07 16:58:00 -
[7] - Quote
Just to clarify one valid question.
- Even if the prerequisites change, you can still fly the ship as long as you had the main skill before the overhaul. This is not in question here.
- However, if the prerequisites change, you cannot train the skill until the new prerequisites are met.
Ex:
- You have Amarr Freighter 1 after the change but not Advanced Spaceship Command 5. You can still fly the Providence, but not train Amarr Freighter past 1 until you have Advanced Spaceship Command 5 trained.
We are considering changing this so you can still train the skill even after the prerequisites are changed, we'll keep you posted as soon we have an answer.
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CCP Ytterbium
C C P C C P Alliance
1583

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Posted - 2013.02.07 17:15:00 -
[8] - Quote
Vincent Athena wrote:CCP Ytterbium wrote:Just to clarify one valid question.
- Even if the prerequisites change, you can still fly the ship as long as you had the main skill before the overhaul. This is not in question here.
- However, if the prerequisites change, you cannot train the skill until the new prerequisites are met.
Ex:
- You have Amarr Freighter 1 after the change but not Advanced Spaceship Command 5. You can still fly the Providence, but not train Amarr Freighter past 1 until you have Advanced Spaceship Command 5 trained.
We are considering changing this so you can still train the skill even after the prerequisites are changed, we'll keep you posted as soon we have an answer.
Please change it to "The prereq to training a skill is having that skill injected". Reason: Ive already trained the needed prereq skills under the old system in order to get the skill under the old system. Ive paid my dues. Telling me to pay them again is not cool. The only way to make it cool would be to reimburse those prereqs no longer needed so I can move the SP to the new ones that are needed. But that would be a huge can of worms.
We know that, your concerns are being brought in our internal discussion . Again, we'll give an answer as soon as we can. |
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CCP Ytterbium
C C P C C P Alliance
1588

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Posted - 2013.02.07 17:44:00 -
[9] - Quote
Vincent Athena wrote:MisterAl tt1 wrote:Iteron5 with skill req. at 1 ? You gotta be kidding. Maybe remove all different industrials at all, with 1 leaving for every race, in that case? Or give them different roles: Speed, survivability, volume, fleet hangar, fitting service, etc.
Yep, that's what we are thinking. We'll get to them eventually as part of the tiericide initiative. |
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CCP Ytterbium
C C P C C P Alliance
1588

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Posted - 2013.02.07 17:52:00 -
[10] - Quote
Nightlund Audeles wrote:Oh and another thing, I would like to have the time spent training to mining barge V back please since you are removing it and making it way to easy to fly an Orca.
Nope, sorry Mining Barge V is useful to get Exhumers however. Don't you like the soft, hypnotizing hum of Strip Miners? Dssssshh dssssshhh dsssssssh dssssssshhhh dsssssssshhhh. |
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CCP Ytterbium
C C P C C P Alliance
1615

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Posted - 2013.02.08 11:23:00 -
[11] - Quote
Alx Warlord wrote:Big question:
The tiercide was based on removing the ship classification on tiers, ballancing their power and putting them into "roles"...
What will happen to the T2 ships? they wil have roles too?
Advanced role - Makes the ship a better version of the T1 ( Assault, logistic, etc...)
Expecial role - Modiffy the ship into something New. (covert ships and dictors.)
or they will stay the same as they are today? without classification? Don't you think that T2 ships need a batter classification ?
Tech2 ships could use a better classification system yes, but that's just cosmetic. Not saying they are fine (Command Ship, Black Ops, EAFs, we're looking at you), but most of them have well defined roles already, as tiers weren't affecting them much. |
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CCP Ytterbium
C C P C C P Alliance
1615

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Posted - 2013.02.08 11:24:00 -
[12] - Quote
Zent wrote:Wow will there be any reimbursement on the Iteron 5 industrial skill now only needing lvl 1 to fly it?
Nope, sorry. Gallente Industrial 5 is still useful to get maxed out bonuses however. As said before, we're planning to revamp industrials and purge them in the tiericide fires. |
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CCP Ytterbium
C C P C C P Alliance
1615

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Posted - 2013.02.08 11:33:00 -
[13] - Quote
Tobin Shalim wrote:Apologies if this has been asked/answered already:
But for those of us that trained up BS to V to fly capital ships (or any other skill training such as this), are we to get reimbursement for the time/SP trained that you are now nerfing? Because what you're doing is making it easier for new people to get into these ships, while we spent all this time training for them in the first place, so shouldn't we get some form of SP reimbursement/compensation for this? Are we going to see this, or is it only for the racial Destroyers and BC skills?
Only Destroyers and Battlecruisers skills get reimbursed as mentioned in the blog. Racial battleships skills are however useful to have no matter what. |
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CCP Ytterbium
C C P C C P Alliance
1616

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Posted - 2013.02.08 11:37:00 -
[14] - Quote
Ravcharas wrote:Quote:Cloaking 4 added as skill requirement of the Recon Ships skill Isn't it a little counter-intuitive having to skill cloaking if you want to fly a non-cloak bonused combat recon?
A bit yes, but that's still one of the most fitting skills we could see for the whole Recon class. |
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CCP Ytterbium
C C P C C P Alliance
1616

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Posted - 2013.02.08 11:41:00 -
[15] - Quote
Dinsdale Pirannha wrote:MisterAl tt1 wrote:Iteron5 with skill req. at 1 ? You gotta be kidding. Maybe remove all different industrials at all, with 1 leaving for every race, in that case? I missed that one in the changes. If that is accurate, it is stupid beyond all words. I have an idea...how about we scrap all pre-requisites all-together. You want to fly a Caldari frig..no problem, learn Caldari Frig I. You want to also fly a Gallente Titan, also no problem, just buy that skillbook and learn Gallente Titan I, no pre-requisites. This easing of skill restrictions is ridiculous. I know CCP wants more new players in fancy ships faster, and want to close the gap hard between high skilled and low skilled players, but these changes are a making a farce of well thought out skill plans.
It's not stupid, it's actually part of the Tiericide initiative. A tech1 ship shouldn't require the corresponding skill at 5 to fly. There also shouldn't be such thing as "the best tech1 industrial".
While getting new players in remains a noble side-goal, the main reason this is being done is to give each and every single ship with a proper role, not to leave them as crappy transition steps. Transition steps don't work in sandbox MMOs. |
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CCP Ytterbium
C C P C C P Alliance
1617

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Posted - 2013.02.08 11:47:00 -
[16] - Quote
Flying Apocalypse wrote:Regarding the part of Carriers and Supercarriers:
Racial Carrier requirements on the Archon, Wyvern, Nyx and Hel have been reduced from 3 to 1 Capital Ships requirement on all Carriers and Supercarriers increased from 3 to 4 All racial Battleship requirements on Carriers and Supercarriers reduced from 5 to 3 Adding the Jump Fuel Conservation skill at 4 as prerequisite Adding the Jump Drive Calibration skill at 3 as prerequisite (which itself requires the Jump Drive Operation skill trained at 5)
(And it's fancy archon picture with training times)
Will carriers be changed to have all those jump drive skills neccesary as well? Or just supercarriers? Because I feel that normal carriers don't require all those extra jump drive skills, while they do feel kinda, needed, for supercarriers. Seeing how dreads don't require them either.
Changes affect both Carriers and Supercarriers (not suppercarrier as I previously wrote it ) equally. |
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CCP Ytterbium
C C P C C P Alliance
1617

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Posted - 2013.02.08 11:56:00 -
[17] - Quote
Merouk Baas wrote:I am confused by your blog, actually. Sorry.
It's because you posted screenshots of the ship prerequisites, but my brain works along the lines of "train this skill for this ship," but you haven't posted any of the skill screenshots.
I'm sitting in game, trying to compare the Amarr Carrier skill prerequisites with the actual Amarr carrier, the Archon, and it's confusing:
Amarr Carrier skill prerequisites: 1: Capital Ships 3 2: Amarr Battleship 5 3: Drone Interfacing 5
Archon prerequisites: 1. Capital Ships 1 2. Amarr Carrier 1 3. Jump Drive Operation 1
Why isn't the skill Amarr Carrier listed as the PRIMARY prerequisite for the ship? It's listed as secondary.
Why does the ship require Capital Ships 1 when the skill for it requires Capital Ships 3?
For the list of skills for the ship, why don't you list all the Amarr Carrier skill sub-prerequisites under the skill itself (currently in he Secondary requirements)? Why do you split the skills that are prerequisite for the skill Amarr Carrier all over the place inside the Archon list?
This carries over to the "AFTER" screenshot you have posted for the Archon, making it even more confusing. Because you added the additional skills to the Secondary category.
Here is what would make sense to me for "Archon, AFTER:"
Primary Skills: Amarr Carrier 1 + all the prerequisites for that skill
Secondary Skills: Jump Fuel Conservation 4 + JFC skill prerequisites Jump Drive Calibration 3 + JDC skill prerequisites
Tertiary Skills: Fighters 1? Fighter-Bombers for the super-carrier? other skills? or no tertiary at all
Your categories of Primary, Secondary, and Tertiary don't make sense, for ships.
For skills, the categories kinda make sense.
But for ships they are a mess.
It's displayed that way because the skill requirement tab UI is a mess, and of technical reasons we need to look into at. Yes it's confusing  |
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CCP Ytterbium
C C P C C P Alliance
1618

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Posted - 2013.02.08 12:25:00 -
[18] - Quote
Alrigh folks, good news.
We'll change the way training works so that you can still train the skills you have after change, even if you don't meet the prerequisite anymore.
Ex:
You have Amarr Freighter 1 after the change but not Advanced Spaceship Command 5. You can still fly the Providence and you will now still be able to train Amarr Freighter past 1 as long as you have the skill injected.
Hope that's clear - trying my very best  |
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